Quick Start
Everything you need to run your first Tree of Influence session, in 60 to 90 minutes.
The Tree of Influence on an index card
- What it is: a visual map of an interconnected problem space, made of sticky notes and arrows.
- What it does: builds shared understanding of problems, their causes, how they relate, and the outcomes people want.
- Nodes are sticky notes. Each one is a root / problem, an action / intervention, or a desired state / outcome. Some trees also use an artifact / deliverable.
- Arrows are directional. Each one means "this influences that."
- Layout follows a tree: problems at the bottom or left, outcomes at the top or right, actions in between.
- When to use it: when you need to understand a complex, interconnected problem space before solving it.
- Key principle: capture first, categorize later. Map the problem before designing solutions.
Diagram as text: The 4 node types
- Root / Problem, marked [P]: something wrong or difficult.
- Action / Intervention, marked [A]: a step between problems and outcomes.
- Desired State / Outcome, marked [O]: a state the group wants to reach.
- Artifact / Deliverable, marked [D]: something that exists or should exist.
Your first session
A first session follows 5 steps, Prepare, Seed, Group, Connect, and Prioritize, then ends with a short close. The full method adds a sixth, Decompose, which you can skip the first time.
| Step | Time | Goal |
|---|---|---|
| Prepare | 15-30 min, before the session | Board ready, seed nodes in place |
| Seed | 20-30 min | Many diverse nodes on the board |
| Group | 5-10 min | Duplicates and related nodes clustered |
| Connect | 15-20 min | Directional arrows drawn, nodes colored |
| Prioritize | 10-15 min | Most important nodes identified |
| Close | 5-10 min | Board saved, next steps agreed |
The diagrams below follow one example through every step: a team mapping why new hires take months to become productive.
Prepare
You need:
- Sticky notes in 3 colors: brown for problems, amber for actions, and green for outcomes
- Wall space or a large whiteboard, and markers
- Or a digital collaboration tool such as Miro, Mural, or Lucidspark
Before participants arrive, pre-seed the board:
- Write 5 to 10 problems everyone already knows about, and place them low on the board.
- Write 3 to 5 desired outcomes or goals, and place them high on the board.
- Mark an empty area as the parking lot, for nodes that do not fit yet.
A blank wall is intimidating. Seed nodes give people something to react to.
Diagram as text: The board after Prepare
Nodes:
- Root / Problem: "Documentation is out of date"
- Root / Problem: "Senior people have no time to mentor"
- Root / Problem: "Setting up a laptop takes a week"
- Desired State / Outcome: "New hires ship something in their first month"
- Desired State / Outcome: "New hires feel welcome and confident"
No arrows yet.
Seed
Explain the exercise:
We're mapping problems and outcomes, not solutions yet. Everything goes on sticky notes. We'll organize later.
Then ask:
What problems are you seeing? What outcomes do you want to achieve? What's making things difficult?
As the facilitator:
- Encourage volume and diversity.
- Keep meanings loose. A node can be a problem, a goal, an observation, or a half-formed thought.
- Put contributions on the board quickly. New nodes can stay white until their type is clear.
- Do not debate or judge yet.
Diagram as text: The board during Seed
Nodes:
- Root / Problem: "Documentation is out of date"
- Root / Problem: "Senior people have no time to mentor"
- Root / Problem: "Setting up a laptop takes a week"
- Desired State / Outcome: "New hires ship something in their first month"
- Desired State / Outcome: "New hires feel welcome and confident"
- Not yet typed: "Each team onboards differently"
- Not yet typed: "New hires are afraid to ask questions"
- Not yet typed: "Assign each new hire a buddy"
- Not yet typed: "Docs are stale"
- Not yet typed: "Automate laptop setup"
- Not yet typed: "Buy a new wiki tool"
No arrows yet.
Group
Ask:
What duplicates do we have? What's related?
- Cluster similar nodes next to each other.
- Stack duplicates, but do not delete them. Keep every original contribution.
- Move nodes that do not fit yet, such as solutions, to the parking lot.
- Label clusters if it helps.
- Do not debate which phrasing is correct, and do not force everything into neat categories.
Diagram as text: The board after Group
Nodes:
- Root / Problem: "Documentation is out of date" (in "Knowledge")
- Root / Problem: "Senior people have no time to mentor" (in "People")
- Root / Problem: "Setting up a laptop takes a week" (in "Setup")
- Desired State / Outcome: "New hires ship something in their first month"
- Desired State / Outcome: "New hires feel welcome and confident"
- Not yet typed: "Each team onboards differently" (in "Knowledge")
- Not yet typed: "Docs are stale" (in "Knowledge")
- Not yet typed: "New hires are afraid to ask questions" (in "People")
- Not yet typed: "Assign each new hire a buddy" (in "People")
- Not yet typed: "Automate laptop setup" (in "Setup")
- Not yet typed: "Buy a new wiki tool" (in "Parking lot")
No arrows yet.
Connect
Explain:
Now we draw arrows. This influences that. Direction matters.
Then ask:
What causes what? What blocks what? What leads to what?
- Let the group suggest connections and draw them as they are called out.
- Color each node as its role becomes clear: brown, amber, or green.
- Defer disagreements: "We'll refine it later."
- Do not worry about perfect cause and effect yet.
As arrows accumulate, the tree takes shape. Problems tend to have arrows going out. Outcomes tend to have arrows coming in.
Diagram as text: The tree after Connect
Nodes:
- Root / Problem: "Docs are stale"
- Root / Problem: "Documentation is out of date"
- Root / Problem: "Each team onboards differently"
- Root / Problem: "Setting up a laptop takes a week"
- Root / Problem: "Senior people have no time to mentor"
- Root / Problem: "New hires are afraid to ask questions"
- Action / Intervention: "Automate laptop setup"
- Action / Intervention: "Assign each new hire a buddy"
- Desired State / Outcome: "New hires ship something in their first month"
- Desired State / Outcome: "New hires feel welcome and confident"
- Not yet typed: "Buy a new wiki tool" (in "Parking lot")
Arrows:
- "Each team onboards differently" influences "Documentation is out of date"
- "Setting up a laptop takes a week" influences "Automate laptop setup"
- "Senior people have no time to mentor" influences "New hires are afraid to ask questions"
- "Senior people have no time to mentor" influences "Assign each new hire a buddy"
- "Documentation is out of date" influences "New hires ship something in their first month"
- "Automate laptop setup" influences "New hires ship something in their first month"
- "New hires are afraid to ask questions" influences "New hires feel welcome and confident"
- "Assign each new hire a buddy" influences "New hires feel welcome and confident"
Prioritize
Give each participant 3 to 5 votes, as dots, tally marks, or digital votes. Ask:
Which problems are most important to address? Which outcomes matter most?
Then discuss the result. What got the most votes? What is surprising? Use the answers to decide where to focus next.
Diagram as text: The tree after Prioritize
Nodes:
- Root / Problem: "Docs are stale"
- Root / Problem: "Documentation is out of date" (2 votes)
- Root / Problem: "Each team onboards differently"
- Root / Problem: "Setting up a laptop takes a week"
- Root / Problem: "Senior people have no time to mentor" (3 votes)
- Root / Problem: "New hires are afraid to ask questions" (2 votes)
- Action / Intervention: "Automate laptop setup"
- Action / Intervention: "Assign each new hire a buddy" (1 vote)
- Desired State / Outcome: "New hires ship something in their first month" (4 votes)
- Desired State / Outcome: "New hires feel welcome and confident"
- Not yet typed: "Buy a new wiki tool" (in "Parking lot")
Arrows:
- "Each team onboards differently" influences "Documentation is out of date"
- "Setting up a laptop takes a week" influences "Automate laptop setup"
- "Senior people have no time to mentor" influences "New hires are afraid to ask questions"
- "Senior people have no time to mentor" influences "Assign each new hire a buddy"
- "Documentation is out of date" influences "New hires ship something in their first month"
- "Automate laptop setup" influences "New hires ship something in their first month"
- "New hires are afraid to ask questions" influences "New hires feel welcome and confident"
- "Assign each new hire a buddy" influences "New hires feel welcome and confident"
Close
- Take a photo or save the digital board.
- Name 2 or 3 key insights the group discovered.
- Agree on next steps: who owns the tree, and when you will revisit it.
- Complete the legend before you finish: what the colors mean, what the arrows mean, the date, and the context. The legend in the diagram above is a complete example.
Do and don't
Do:
- Start broad and refine later. Volume first, precision second.
- Ask "what problem does that solve?" whenever people jump to solutions.
- Keep problems at the bottom or left and outcomes at the top or right.
- Include a legend, always.
- Defer disagreement: note both views and come back to them.
- Let the tree fade once it has done its job. When people move from mapping to acting, the tree has succeeded.
Don't:
- Don't solve problems while building the tree. The tree is for understanding, not for designing solutions.
- Don't force agreement on every arrow. Mark the disagreement and move on.
- Don't over-categorize. One relationship type is fine. Two is meaningful. Three probably means you are overthinking it.
- Don't aim for a perfect diagram. Messy is fine if it is useful.
- Don't throw away nodes that are hard to place. Put them in the parking lot.
Starting questions
To explore problems:
- What's making this goal difficult to achieve?
- What keeps breaking or needs constant attention?
- What are people complaining about?
- What decisions are we avoiding?
To explore outcomes:
- If we could wave a magic wand, what would be different?
- What does success look like?
- What capabilities do we wish we had?
- What cultural norms do we want?
To find connections:
- What causes this?
- What makes it worse?
- What does this lead to?
- What blocks this from happening?
Common first-time mistakes
- Skipping pre-seeding. A blank board stalls the room. Seed 5 to 10 problems and outcomes first.
- Debating details too early. Capture first, refine later.
- Forgetting the legend. Add it before you save the tree.
- Solution-dumping. The most dangerous mistake. Keep asking "what problem does that solve?" until problems dominate the board.
- Making it too complicated. Three colors, for problems, actions, and outcomes, and plain arrows are enough for a first tree.
After your first session
If the problem space persists across planning cycles, bring the tree back. Start from the previous version, delete resolved problems, add new problems and outcomes, and redraw connections as things shift. See evolving the tree.
If the tree did not help, ask why:
- Was the problem space simple enough not to need a map?
- Did the group jump to solutions too quickly?
- Was the scope too large or too vague?
- Did people not trust the process, or each other, enough to name real problems?
Adjust and try again.