Menu: Quick Start

Quick Start

Everything you need to run your first Tree of Influence session, in 60 to 90 minutes.

The Tree of Influence on an index card

The 4 node types Notation samples. A text version follows the diagram. [P]Root / Problem Something wrong or difficult [A]Action /Intervention A step between problems and outcomes [O]Desired State /Outcome A state the group wants to reach [D]Artifact /Deliverable Something that exists or should exist
Diagram as text: The 4 node types
  • Root / Problem, marked [P]: something wrong or difficult.
  • Action / Intervention, marked [A]: a step between problems and outcomes.
  • Desired State / Outcome, marked [O]: a state the group wants to reach.
  • Artifact / Deliverable, marked [D]: something that exists or should exist.

Your first session

A first session follows 5 steps, Prepare, Seed, Group, Connect, and Prioritize, then ends with a short close. The full method adds a sixth, Decompose, which you can skip the first time.

Step Time Goal
Prepare 15-30 min, before the session Board ready, seed nodes in place
Seed 20-30 min Many diverse nodes on the board
Group 5-10 min Duplicates and related nodes clustered
Connect 15-20 min Directional arrows drawn, nodes colored
Prioritize 10-15 min Most important nodes identified
Close 5-10 min Board saved, next steps agreed

The diagrams below follow one example through every step: a team mapping why new hires take months to become productive.

Prepare

You need:

Before participants arrive, pre-seed the board:

A blank wall is intimidating. Seed nodes give people something to react to.

The board after Prepare 5 nodes and 0 arrows: 3 root / problem, 2 desired state / outcome. A text version follows the diagram. Parking lot [P]Documentation isout of date [P]Senior peoplehave no time tomentor [P]Setting up alaptop takes aweek [O]New hires shipsomething intheir firstmonth [O]New hires feelwelcome andconfident Legend [P] Root / Problem [O] Desired State / Outcome Flow: roots (bottom) → outcomes (top).
Known problems at the bottom, known goals at the top, and an empty parking lot. Nothing is connected yet.
Diagram as text: The board after Prepare

Nodes:

  • Root / Problem: "Documentation is out of date"
  • Root / Problem: "Senior people have no time to mentor"
  • Root / Problem: "Setting up a laptop takes a week"
  • Desired State / Outcome: "New hires ship something in their first month"
  • Desired State / Outcome: "New hires feel welcome and confident"

No arrows yet.

Seed

Explain the exercise:

We're mapping problems and outcomes, not solutions yet. Everything goes on sticky notes. We'll organize later.

Then ask:

What problems are you seeing? What outcomes do you want to achieve? What's making things difficult?

As the facilitator:

The board during Seed 11 nodes and 0 arrows: 3 root / problem, 2 desired state / outcome, 6 not yet typed. A text version follows the diagram. [P]Documentation isout of date [P]Senior peoplehave no time tomentor [P]Setting up alaptop takes aweek [O]New hires shipsomething intheir firstmonth [O]New hires feelwelcome andconfident Each teamonboardsdifferently New hires areafraid to askquestions Assign each newhire a buddy Docs are stale Automate laptopsetup Buy a new wikitool Legend [P] Root / Problem [O] Desired State / Outcome Not yet typed Flow: roots (bottom) → outcomes (top).
White nodes are new contributions. Their type is decided later. Duplicates and solutions are welcome for now.
Diagram as text: The board during Seed

Nodes:

  • Root / Problem: "Documentation is out of date"
  • Root / Problem: "Senior people have no time to mentor"
  • Root / Problem: "Setting up a laptop takes a week"
  • Desired State / Outcome: "New hires ship something in their first month"
  • Desired State / Outcome: "New hires feel welcome and confident"
  • Not yet typed: "Each team onboards differently"
  • Not yet typed: "New hires are afraid to ask questions"
  • Not yet typed: "Assign each new hire a buddy"
  • Not yet typed: "Docs are stale"
  • Not yet typed: "Automate laptop setup"
  • Not yet typed: "Buy a new wiki tool"

No arrows yet.

Group

Ask:

What duplicates do we have? What's related?

The board after Group 11 nodes and 0 arrows: 6 not yet typed, 3 root / problem, 2 desired state / outcome. A text version follows the diagram. Knowledge People Setup Parking lot Each teamonboardsdifferently Docs are stale [P]Documentation isout of date [P]Senior peoplehave no time tomentor New hires areafraid to askquestions Assign each newhire a buddy [P]Setting up alaptop takes aweek Automate laptopsetup [O]New hires shipsomething intheir firstmonth [O]New hires feelwelcome andconfident Buy a new wikitool Legend [P] Root / Problem [O] Desired State / Outcome Not yet typed Flow: roots (bottom) → outcomes (top).
Related nodes sit together. The duplicate is stacked under the node it repeats. The solution waits in the parking lot.
Diagram as text: The board after Group

Nodes:

  • Root / Problem: "Documentation is out of date" (in "Knowledge")
  • Root / Problem: "Senior people have no time to mentor" (in "People")
  • Root / Problem: "Setting up a laptop takes a week" (in "Setup")
  • Desired State / Outcome: "New hires ship something in their first month"
  • Desired State / Outcome: "New hires feel welcome and confident"
  • Not yet typed: "Each team onboards differently" (in "Knowledge")
  • Not yet typed: "Docs are stale" (in "Knowledge")
  • Not yet typed: "New hires are afraid to ask questions" (in "People")
  • Not yet typed: "Assign each new hire a buddy" (in "People")
  • Not yet typed: "Automate laptop setup" (in "Setup")
  • Not yet typed: "Buy a new wiki tool" (in "Parking lot")

No arrows yet.

Connect

Explain:

Now we draw arrows. This influences that. Direction matters.

Then ask:

What causes what? What blocks what? What leads to what?

As arrows accumulate, the tree takes shape. Problems tend to have arrows going out. Outcomes tend to have arrows coming in.

The tree after Connect 11 nodes and 8 arrows: 6 root / problem, 2 action / intervention, 2 desired state / outcome, 1 not yet typed. A text version follows the diagram. Parking lot [P]Docs are stale [P]Documentation isout of date [P]Each teamonboardsdifferently [P]Setting up alaptop takes aweek [P]Senior peoplehave no time tomentor [A]Automate laptopsetup [P]New hires areafraid to askquestions [A]Assign each newhire a buddy [O]New hires shipsomething intheir firstmonth [O]New hires feelwelcome andconfident Buy a new wikitool Legend [P] Root / Problem [A] Action / Intervention [O] Desired State / Outcome Not yet typed Flow: roots (bottom) → outcomes (top).
Arrows show what influences what. Each node now has a type and a color. The cluster frames are gone; the arrows carry the structure.
Diagram as text: The tree after Connect

Nodes:

  • Root / Problem: "Docs are stale"
  • Root / Problem: "Documentation is out of date"
  • Root / Problem: "Each team onboards differently"
  • Root / Problem: "Setting up a laptop takes a week"
  • Root / Problem: "Senior people have no time to mentor"
  • Root / Problem: "New hires are afraid to ask questions"
  • Action / Intervention: "Automate laptop setup"
  • Action / Intervention: "Assign each new hire a buddy"
  • Desired State / Outcome: "New hires ship something in their first month"
  • Desired State / Outcome: "New hires feel welcome and confident"
  • Not yet typed: "Buy a new wiki tool" (in "Parking lot")

Arrows:

  • "Each team onboards differently" influences "Documentation is out of date"
  • "Setting up a laptop takes a week" influences "Automate laptop setup"
  • "Senior people have no time to mentor" influences "New hires are afraid to ask questions"
  • "Senior people have no time to mentor" influences "Assign each new hire a buddy"
  • "Documentation is out of date" influences "New hires ship something in their first month"
  • "Automate laptop setup" influences "New hires ship something in their first month"
  • "New hires are afraid to ask questions" influences "New hires feel welcome and confident"
  • "Assign each new hire a buddy" influences "New hires feel welcome and confident"

Prioritize

Give each participant 3 to 5 votes, as dots, tally marks, or digital votes. Ask:

Which problems are most important to address? Which outcomes matter most?

Then discuss the result. What got the most votes? What is surprising? Use the answers to decide where to focus next.

The tree after Prioritize 11 nodes and 8 arrows: 6 root / problem, 2 action / intervention, 2 desired state / outcome, 1 not yet typed. A text version follows the diagram. Parking lot [P]Docs are stale [P]Documentation isout of date [P]Each teamonboardsdifferently [P]Setting up alaptop takes aweek [P]Senior peoplehave no time tomentor [A]Automate laptopsetup [P]New hires areafraid to askquestions [A]Assign each newhire a buddy [O]New hires shipsomething intheir firstmonth [O]New hires feelwelcome andconfident Buy a new wikitool Legend [P] Root / Problem [A] Action / Intervention [O] Desired State / Outcome Not yet typed Vote Flow: roots (bottom) → outcomes (top). Context: why new hires take months to become productive. Built by the platform team, October 2026.
Dots are votes. The group cares most about new hires shipping early, and sees mentoring time as the deepest root.
Diagram as text: The tree after Prioritize

Nodes:

  • Root / Problem: "Docs are stale"
  • Root / Problem: "Documentation is out of date" (2 votes)
  • Root / Problem: "Each team onboards differently"
  • Root / Problem: "Setting up a laptop takes a week"
  • Root / Problem: "Senior people have no time to mentor" (3 votes)
  • Root / Problem: "New hires are afraid to ask questions" (2 votes)
  • Action / Intervention: "Automate laptop setup"
  • Action / Intervention: "Assign each new hire a buddy" (1 vote)
  • Desired State / Outcome: "New hires ship something in their first month" (4 votes)
  • Desired State / Outcome: "New hires feel welcome and confident"
  • Not yet typed: "Buy a new wiki tool" (in "Parking lot")

Arrows:

  • "Each team onboards differently" influences "Documentation is out of date"
  • "Setting up a laptop takes a week" influences "Automate laptop setup"
  • "Senior people have no time to mentor" influences "New hires are afraid to ask questions"
  • "Senior people have no time to mentor" influences "Assign each new hire a buddy"
  • "Documentation is out of date" influences "New hires ship something in their first month"
  • "Automate laptop setup" influences "New hires ship something in their first month"
  • "New hires are afraid to ask questions" influences "New hires feel welcome and confident"
  • "Assign each new hire a buddy" influences "New hires feel welcome and confident"

Close

Do and don't

Do:

Don't:

Starting questions

To explore problems:

To explore outcomes:

To find connections:

Common first-time mistakes

After your first session

If the problem space persists across planning cycles, bring the tree back. Start from the previous version, delete resolved problems, add new problems and outcomes, and redraw connections as things shift. See evolving the tree.

If the tree did not help, ask why:

Adjust and try again.